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BLIZZARD ENTERTAINMENT ANNOUNCES WARCRAFT II, SEQUEL TO AWARD-WINNING FANTASY-STRATEGY GAME

The Battle Between Orcs And Humans Continues
As The Two Forces Wage War By Land, Sea And Air

COSTA MESA, Calif., March 27 /PRNewswire/ -- Blizzard Entertainment, developer of award-winning entertainment software, today announced Warcraft II: Tides of Darkness, the much anticipated sequel to the award-winning fantasy-strategy game, Warcraft: Orcs and Humans. The game is expected to be available by Christmas 1995.

Warcraft II is the continuation of the ruthless clash between the Orc and Human civilizations. After the long and bloody war in the kingdom of Azeroth, the Humans ventured across the Great Sea to escape the cruelty of the Orcish hordes and to rebuild their empire. Eager to engage in battle again, the Orcish army constructed sea vessels and summoned flying creatures to follow the Humans and attack their unsuspecting coastal encampment.

As the commander of either the Orc or Human forces, players must successfully construct and rule their medieval empire while engaging in real-time tactical warfare by land, sea and air. The game allows players to compete in a one-player mode by completing a series of integrated scenarios or play head-to-head against opponents using the game's multiplayer option.

"The second in our fantasy-strategy series, Warcraft II offers players a completely different gaming experience than Warcraft: Orcs and Humans," said Allen Adham, president and founder of Blizzard Entertainment. "The game boasts added features such as tactical combat by land, sea and air; increased multiplayer options; enhanced artificial intelligence; and a wide array of new units and weapons. Gaming enthusiasts will find Warcraft II just as addictive as the first title of the series."

Key features in Warcraft II will include:
  • Tactical combat over land, sea and air.
  • Separate story lines for Orc and Human campaigns with two dozen scenarios.
  • A dozen veteran scenarios for advanced players.
  • Multiplayer capabilities supported via modem, direct link and network. As many as seven players can compete through network play.
  • New units including dragons, griffons, battleships, submarines, Elven archers, Dwarven warriors and zeppelins.
  • SVGA enhanced graphics with rich three-dimensional rendered scenes.
  • Map, scenario and unit editor to allow players to customize game play.
  • Unique "spawning" technology that allows two players to compete head-to-head using just one copy of the program.

Warcraft II is expected to be available by Christmas 1995 in DOS CD-ROM formats at most computer and software retail chains nationwide for approximately $50.

Blizzard Entertainment is a premiere publisher of next-generation entertainment software. The company has developed more than 30 titles for computer and cartridge entertainment systems. Blizzard is an independent division of Davidson & Associates, Inc. (Nasdaq: DAVD), a leading publisher of multimedia educational software.

-0- 3/27/95

/CONTACT: Susan Wooley, ext. 245, or Linda Duttenhaver, ext. 230, both of Davidson & Associates, 310-793-0600/

(DAVD)

CO: Blizzard Entertainment; Davidson & Associates, Inc. ST: California IN: CPR SU: PDT

MJ-JJ -- NY010 -- 0901 03/27/95 09:09 EST



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